Latest webinar: How to Think About Game Servers (Pt 2)- from Erlang Solutions
Hernán Rivas Acosta is back with Part 2 of his game server series, looking at how latency and jitter affect multiplayer games. Building on the first session, Hernán uses practical code examples to explain clock synchronisation, input delay and different ways to manage lag during gameplay. Check it out here: https://www.erlang-solutions.com/webinars/how-to-think-about-game-servers-pt-2/
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